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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.

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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. The author of the video has used a free app available on the Apple Store and with it, it was able to scan 3D objects with a quality and a speed never seen before. Someone has made a WebAR exporter for Unity.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

Apple Vision Pro is a very impressive fusion of hardware and software, but it's by no means perfect. Apple Vision Pro Specs, Features & Details Apple officially revealed the full Vision Pro specs when opening preorders today. And Apple did not send UploadVR a review unit, we bought our own. But does it deliver?

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The XR Week Peek (2022.10.24): Pico 4 Enterprise launched, Meta under criticism, and more!

The Ghost Howls

Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. In fact, at launch, it won’t even be possible to create Unity content for it. More info (Movement SDK documentation) More info (Dilmer announcing Movement SDK). Other relevant news.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. Amazon sold me a moulded nylon grip for an AR-15 airsoft rifle… it was time to start work building my first development “Mule”. Image provided by Rob Cole).

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

I think people were all moving towards glTF, and then Apple decided, “hey, we got our own file format, USDZ” — how do you manage a hundred different…? We were launching partners of Apple for USDZ and we’re working on it. I guess it would be still Unity, for now. So we will, yes. Alan: Perfect.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

I think people were all moving towards glTF, and then Apple decided, "hey, we got our own file format, USDZ" -- how do you manage a hundred different.? We were launching partners of Apple for USDZ and we're working on it. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on.