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Google Tango Brings Mobile 3D Photography to Life

UploadVR Between Realities podcast

If you look at the evolution of capturing the world around us, it started with painting, then photography, then film and video. But the world is three-dimensional, and so 3D capture is the next big frontier in reflecting our surroundings. We believe 3D capture is going to be a major driver for VR adoption.

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Here Come The Holograms

VRScout

Augmented Reality will soon be more than cartoony Pokemon and Snapchat Filters (and Facebook’s coming Camera Effects Platform). Screen capture of prototype Star Wars AR game for Disney’s Lucasfilm/Lenovo AR headset. 70 cameras captured me as I stood, arms akimbo, in a heavily lit booth in Itsme’s office.

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The VRScout Report – The Week in VR Review

VRScout

ON THE SCENE OF THE CRIME WITH AUGMENTED REALITY. FUNDING WRAPUP: GEOCV RAISES $700K TO CAPTURE APARTMENTS IN 3D: New York, NY, based company GeoCV has raised $700K to continue progress on bringing its mobile-based 3D scanning application to the real estate market.

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SIGGRAPH 2017 In Los Angeles Showcases The Latest In VR and AR

UploadVR Between Realities podcast

Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display From Deformable Membranes. This augmented reality display employs novel, see-through, deformable membrane mirrors to create virtual imagery at a desired depth level within a wide field of view with the promise of a more comfortable user experience.

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Volumetrically Capturing Authentic Digital Actors, with Metastage’s Christina Heller

XR for Business Podcast

Volumetric capture — thanks to the Microsoft system, I think — is finally really ready to be used in a major way in all these projects. And basically what it does is, we use 106 video cameras, and we film a performance from every possible angle. So, it’s kind of this cool site-specific augmented reality experience.

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Volumetrically Capturing Authentic Digital Actors, with Metastage’s Christina Heller

XR for Business Podcast

Volumetric capture — thanks to the Microsoft system, I think — is finally really ready to be used in a major way in all these projects. And basically what it does is, we use 106 video cameras, and we film a performance from every possible angle. So, it’s kind of this cool site-specific augmented reality experience.

article thumbnail

Volumetrically Capturing Authentic Digital Actors, with Metastage's Christina Heller

XR for Business Podcast

Volumetric capture -- thanks to the Microsoft system, I think -- is finally really ready to be used in a major way in all these projects. And basically what it does is, we use 106 video cameras, and we film a performance from every possible angle. So, it's kind of this cool site-specific augmented reality experience.