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Getting 110% Out of Training in 360° Video, with VR Vision Inc’s Lorne Fade

XR for Business Podcast

Let’s talk about how you guys are using VR and 360 video to make better training. Lorne: Yeah, that’s that’s one of our bigger use cases with Toyota, where we’re training about 10,000 employees currently using 360 video, in immersive training scenarios in VR. So let’s dive in there.

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Getting 110% Out of Training in 360° Video, with VR Vision Inc’s Lorne Fade

XR for Business Podcast

Let’s talk about how you guys are using VR and 360 video to make better training. Lorne: Yeah, that’s that’s one of our bigger use cases with Toyota, where we’re training about 10,000 employees currently using 360 video, in immersive training scenarios in VR. So let’s dive in there.

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article thumbnail

Getting 110% Out of Training in 360° Video, with VR Vision Inc's Lorne Fade

XR for Business Podcast

Let's talk about how you guys are using VR and 360 video to make better training. Lorne: Yeah, that's that's one of our bigger use cases with Toyota, where we're training about 10,000 employees currently using 360 video, in immersive training scenarios in VR. So let's dive in there. They're also testing retention rates.

article thumbnail

Getting 110% Out of Training in 360° Video, with VR Vision Inc’s Lorne Fade

XR for Business Podcast

Let’s talk about how you guys are using VR and 360 video to make better training. Lorne: Yeah, that’s that’s one of our bigger use cases with Toyota, where we’re training about 10,000 employees currently using 360 video, in immersive training scenarios in VR. So let’s dive in there.

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Esports Continues Its Push Towards VR

VRScout

” Virtuix is a Texas-based start-up founded in 2013 best known for developing the Omni VR treadmill. Esports is competitive video gaming at a professional level which has a current global audience of around 380 million people. Cybula’s performance computing clusters will be utilized for big data analysis & delivery. “At

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Esports Pushing VR Adoption

Tech Trends VR

Virtuix is a Texas-based start-up founded in 2013 best known for developing the Omni VR treadmill. Esports is competitive video gaming at a professional level which has a current global audience of around 380 million people Click To Tweet. Cybula’s performance computing clusters will be utilised for big data analysis & delivery. “At

Las Vegas 276
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Instead of sending the same packets to each of the students about the yaw of the teacher’s head, you’re sending simultaneously different packets about her nonverbal tracking data that are tailored for each student. Just a simple tweak to an outgoing packet of tracking data is causing real social consequences.

Training 532