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How Transportation Sectors are Leading in Scalable XR Training

XR Today - Mixed Reality tag

XR solutions for transportation are equally growing with new investments – the industry’s relationship with XR and simulation technology is booming. HTC VIVE is currently providing their devices for North Dakota Classrooms, and Meta recently gave thousands of Quests to Kentucky Schools.

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The VRScout Report – The Week in VR Review

VRScout

Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY. However… we’re still waiting for those apple AR glasses.

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360 videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.

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The VRScout Report – The Week in VR Review

VRScout

Recapping the top stories covered on the VRScout Report , a weekly live video show and podcast discussing the best in VR, hosted by Malia Probst. Although not as robust as the HTC Vive controllers, the wand-like controller is easy to use… and fun. …and more.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

Teppei: Yeah, there is a $10-million series C lead by HTC, and also another fund called The Makers. I’ve known them for quite a while and they’re more of a distribution platform for VR videos and content. Not only for VR, like 360 video, but also AR, and also other contents too. Teppei: Yes we did.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

Teppei: Yeah, there is a $10-million series C lead by HTC, and also another fund called The Makers. I’ve known them for quite a while and they’re more of a distribution platform for VR videos and content. Not only for VR, like 360 video, but also AR, and also other contents too. Teppei: Yes we did.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

If you look at someone like Apple, they aren’t about to put their logo on something like the current developer-focused headsets out there. They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. Then they took him outside, put him on a real crane. Which is crazy.