Remove 2030 Remove Hardware Remove HTC Remove Oculus
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The XR Week Peek (2022.05.02): Meta predicts the metaverse for 2030 and beyond, Snap launches a drone, and more!

The Ghost Howls

Zuckerberg sets the Metaverse for 2030 and beyond. Zuck has explained to them to be patient because the Metaverse, which no one knows what actually is, is happening beyond 2030. Goodbye Oculus brand. More info (Meta stores) More info (Oculus website disappearing). Image by HTC Vive). Send me hugs.

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The XR Week Peek (2021.03.16): HTC launches Tracker 3.0, Facebook has 10,000 people working on XR, and more!

The Ghost Howls

Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!

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The XR Week Peek (2022.07.04): Big tech companies perform budget cuts, Mojo tests its smart contact lens in-eye, and more!

The Ghost Howls

It has been a watershed moment, because before this week many people were skeptical about Mojo Vision since they thought the hardware was cool but there was no way it could work safely inside a human eye. It’s incredible how we will have the first smart contact lens product before 2030… it seems like hardware coming from a sci-fi movie!

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China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

Langzou VR in education, VR Waibao in collaboration tools) and other on hardware (e.g. Since VR is only now starting to grow worldwide and it is not a mature technology yet (it lacks proper hardware and content), there is an opportunity for China to enter this growing field and become a worldwide leader in innovating the technology.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. We provide estimates on hardware numbers for consumer and enterprise; hardware shipments, hardware revenue for VR devices, AR/MR devices. And we also look at consumer software numbers as a whole.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. We provide estimates on hardware numbers for consumer and enterprise; hardware shipments, hardware revenue for VR devices, AR/MR devices. And we also look at consumer software numbers as a whole.

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The Down-Low on What You Need to Know (to be competitive in the XR field), with SuperData's Carter Rogers.

XR for Business Podcast

Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. We provide estimates on hardware numbers for consumer and enterprise; hardware shipments, hardware revenue for VR devices, AR/MR devices. And we also look at consumer software numbers as a whole.