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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

And a Vision Pro 2 wouldn’t be shipped until 2027. So a Vision Pro 2 in 2027 seems to me the most logical option , instead of a downgrade of an original plan. The company is also going to increase the price of Unreal Engine , but this doesn’t apply to people creating games, but only to developers developing other types of content.

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Adopting Emerging Tech Drives Business Transformation, WEF Report Says

XR Today - Mixed Reality tag

From Zoom to Microsoft, both platforms and others are helping to facilitate a better-connected world. Moreover, the report mainly analyses how macro and technology trends impact jobs, skill sets, and transformation strategies across the 2023-2027 timeframe. The world is still adjusting to these new expectations to improve ROI.

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The XR Metaverse Market Map for 2023

XR Today - Mixed Reality tag

The omniverse solution is available as a platform-as-a-service offering, running on Microsoft Azure. Cavrnus Otherwise known as Cavrnus VR, Cavrnus is a Metaverse builder platform , designed to help every creator share their vision of a metaverse on the internet.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. Tools like that, like Chalk, and I think Microsoft has their version of it as well on Hololens and other things.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. Tools like that, like Chalk, and I think Microsoft has their version of it as well on Hololens and other things.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But then you look at Unreal. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. Tools like that, like Chalk, and I think Microsoft has their version of it as well on Hololens and other things.