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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. In August 2020, Charles Rivers Analytics received a MegaGrant from Epic Games, allowing the SDK to become fully integrated into the company’s game developing eco-system. Leap Motion.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

Welcome to 2020! I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Where to find Oculus Hands Tracking SDK. Are you ready?

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. There is also “finger-tracking” a la Valve Index , but just for the thumb, index, and middle finger (so, it is more a la Oculus Touch).

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it. We’ve come a long way since Oculus’ consumer product. ” Image Credit: Facebook.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. ”H-A-P-T-X, the ones that have air– Dean: I’ve trained theirs, but I haven’t tried that particular demo. And that was with controllers.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. ”H-A-P-T-X, the ones that have air– Dean: I’ve trained theirs, but I haven’t tried that particular demo. And that was with controllers.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

I remember seeing the Oculus guys -- Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. Dean: I've trained theirs, but I haven't tried that particular demo. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go.