Remove 2017 Remove Apple Remove Groups Remove Unreal
article thumbnail

OpenXR 1.1 Update Shows Industry Consensus on Key Technical Features

Road to VR

Facilitated by the standards body Khronos Group, OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making for a more interoperable ecosystem. Image courtesy Khronos Group Following the OpenXR 1.0 release in 2019, this week’s release of OpenXR 1.1 “OpenXR 1.1

Industry 211
article thumbnail

Editorial Rant: Yet Another Bullsh*t Article About the “Metaverse” by Canadian Business Magazine (And Why All Metaverse Companies Are in Danger of a Big, Negative Backlash)

Ryan Schultz

to stay away from what seems to be an unending litany of bad news lately, but last night I slipped up and opened the Apple News app on my trusty iPad, which promptly spit up the article which is the topic of today’s cranky editorial. (It’s I wonder how the Metaverse Group is feeling about that particular $2.4

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

All the most important AR and VR news from the GDC 2018

The Ghost Howls

At GDC 2017 LG showcased a virtual reality headset that was SteamVR compatible: it was a game-changing moment since for the first time a new non-Vive headset would have been compatible with SteamVR tracking and ecosystem. people walking around), so I don't have an apples-to-apples comparison against Santa Cruz.

AR 161
article thumbnail

How I got started with virtual reality (and you can, too)

The Ghost Howls

For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. My suggestion to them is to start first of all to learn Unity and C#, or Unreal and C++. ” I’m not crying, you’re crying thinking of Metaio.

article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin is also part of the Khronos Group, an organization working on the open standards for spatial web and 3D world. So all the way up to-- we did VR stuff with ARKit in 2017 -- if I don't say wrong -- then all the way up to there it was marker based. And then the Apple guys came with a brilliant ARKit, and it worked beautifully.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin is also part of the Khronos Group, an organization working on the open standards for spatial web and 3D world. So all the way up to-- we did VR stuff with ARKit in 2017 -- if I don't say wrong -- then all the way up to there it was marker based. And then the Apple guys came with a brilliant ARKit, and it worked beautifully.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin is also part of the Khronos Group, an organization working on the open standards for spatial web and 3D world. So all the way up to-- we did VR stuff with ARKit in 2017 -- if I don't say wrong -- then all the way up to there it was marker based. And then the Apple guys came with a brilliant ARKit, and it worked beautifully.

AR 60