Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

UploadVR

The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel.

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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise. See Also: Apple Adds VR Rendering Essentials to MacOS via Metal 2.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality. On stage demo at Apple’s WWDC. News Apple AR ARKit Augmented Reality BBC Movies Peter Jackson WWDC

Final Cut Pro X Arrives With 360 VR Video Editing

VRScout

During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. And with the launch of the new iMac Pro today, Apple is positioning it as the ideal machine for VR development.

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The VRScout Report – The Week in VR Review

VRScout

Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. Another key to Apple’s larger plans might have just been revealed: the dual camera in the iPhone 7.

The Ghost Howls’s VR Week Peek (2019.08.05): SIGGRAPH shows cool XR stuff, Vive Cosmos will probably cost £700, VirtualLink may die and much more!

The Ghost Howls

video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Apple is working on AR/VR. Some weeks ago, a report told that Apple had stopped working on its AR glasses.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.

The VRScout Report – The Week in VR Review

VRScout

Kaleidoscope establishes a marketplace where artists can get their premiere work in front of a select group of people/companies/groups who want to license, buy, or distribute their content. APPLE IS HIRING FOR VR/AR POSITIONS.

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2018 In Review: The Year Standalones Took VR And AR Everywhere

UploadVR

Magic Leap’s CEO Rony Abovitz suggested in our first face-to-face interview ( you can read the entire transcript ) that “big” players like Microsoft and Apple are going to spend ten times that amount investing in this technology. With augmented reality, Google and Apple improved upon ARCore and ARKit technologies so phones understand the world better.

Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. If you want to embed an AR experience in an existing mobile app -- which is a very popular request we hear -- you've either got to write to Google Sceneform or Apple's ARKit, or kind of hack Unity into your mobile app. And they actually built an Unreal engine-based app to publish news content to go on with their news.

Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR

Fantastic Contraption’s developers are part of an exclusive group of VR creators who have successfully generated in excess of $1 million. Other teams in this group include Survios ( which is funded by investors to the tune of $50 million ) and Owlchemy Labs ( acquired by Google ).

The Coming Wave of Virtual Reality Creation Tools

UploadVR

Last week at the inaugural event, I demoed these creation tools and my BB-8 mini-game process alongside other Oculus experiences — plus live 4k mixed reality camera tracking, mobile VR, and samples of Apple’s upcoming ARKit functionality. I’ve always prized creativity.

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