Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’


The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel.

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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise. See Also: Apple Adds VR Rendering Essentials to MacOS via Metal 2.

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Peter Jackson’s New Studio is All About AR Storytelling


The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality. On stage demo at Apple’s WWDC. News Apple AR ARKit Augmented Reality BBC Movies Peter Jackson WWDC

Final Cut Pro X Arrives With 360 VR Video Editing


During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. And with the launch of the new iMac Pro today, Apple is positioning it as the ideal machine for VR development.

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The VRScout Report – The Week in VR Review


Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. Another key to Apple’s larger plans might have just been revealed: the dual camera in the iPhone 7.

The Ghost Howls’s VR Week Peek (2019.08.05): SIGGRAPH shows cool XR stuff, Vive Cosmos will probably cost £700, VirtualLink may die and much more!

The Ghost Howls

video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Apple is working on AR/VR. Some weeks ago, a report told that Apple had stopped working on its AR glasses.

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Did Seebright Just Launch Google Cardboard for AR?


Osterhaut Design Group sells their R-7 glasses for $2799.99. Seebright supports both Apple iOS and Google’s Android, with the Seebright SDK featuring an emulator that works on both platforms. Apple or Google, it doesn’t matter as being platform agnostic is all that counts.”

Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

One VR, one AR, and that will become clearer over time, and trying to force the two together, like Zuckerberg and I were doing is causing massive confusion as we wait for Apple, and others, to ship usable augmented reality devices. The problem with reacting to Apple.

Who Will Own the Metaverse?

AR Insider

The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.

The VRScout Report – The Week in VR Review


Kaleidoscope establishes a marketplace where artists can get their premiere work in front of a select group of people/companies/groups who want to license, buy, or distribute their content. APPLE IS HIRING FOR VR/AR POSITIONS.

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2018 In Review: The Year Standalones Took VR And AR Everywhere


Magic Leap’s CEO Rony Abovitz suggested in our first face-to-face interview ( you can read the entire transcript ) that “big” players like Microsoft and Apple are going to spend ten times that amount investing in this technology. With augmented reality, Google and Apple improved upon ARCore and ARKit technologies so phones understand the world better.

Living in a Post-Scarcity World of Technology, with You Are Here Labs' John Buzzell

XR for Business Podcast

And so when ARKit popped up from Apple and they said surprise, now everybody with an iPhone 6 and above and use augmented reality, it really changed the game. And then when our shoulders get tired, eventually Apple and others will sell us this integrated with a pair of glasses that don't look too nerdy. And then finally, we really rely on a group of engineers to do 3D scanning, volumetric and photogrammetry capture, project management and QA.

Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen's Nick Cherukuri

XR for Business Podcast

And as you may know, the military, a lot of the technologies we use today have evolved from there, so for example, the Internet, GPS, even Siri for your iPhone originally came from SRI, which is right down the road from us in Princeton, developed there and Apple bought it off them. We have an Unreal engine SDK. Alan: But here's the thing, and the reason I brought up Apple. And there was this rumor that came a couple weeks ago that Apple's releasing their AR glasses in 2020.

Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million


Fantastic Contraption’s developers are part of an exclusive group of VR creators who have successfully generated in excess of $1 million. Other teams in this group include Survios ( which is funded by investors to the tune of $50 million ) and Owlchemy Labs ( acquired by Google ).

The Coming Wave of Virtual Reality Creation Tools


Last week at the inaugural event, I demoed these creation tools and my BB-8 mini-game process alongside other Oculus experiences — plus live 4k mixed reality camera tracking, mobile VR, and samples of Apple’s upcoming ARKit functionality. I’ve always prized creativity.

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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. If you want to embed an AR experience in an existing mobile app -- which is a very popular request we hear -- you've either got to write to Google Sceneform or Apple's ARKit, or kind of hack Unity into your mobile app. And they actually built an Unreal engine-based app to publish news content to go on with their news.

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