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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

Many of you recall that I started working in VR in 2014 and my first solution was a full-body system that needed a PC, a VR headset, an array of Kinects, and some networking magic to work. New info on Microsoft abandoning the Hololens 3. And now, 8 years later, just a mobile headset could do all of this.

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The VRScout Report – The Week in VR Review

VRScout

In 2014, Snapchat paid $15M for Vergence Labs, a company experimenting with augmented reality and whose notable product was Epiphany Eyewear – a stylish pair of smartglasses that could possibly lay the groundwork for an eventual Snapchat augmented reality device. Facebook Enables Native 360 Photos.

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Epic Floated the Idea of Building a Launch Title for Sony’s Next VR Headset

Road to VR

Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. StrategyVR – CES 2014. Couch Knights – GDC 2014. Showdown – Oculus Connect 2014.

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PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

After that, I headed for China to pursue my dream and headed marketing and strategy for the release of the Microsoft A.I. The aim in developing the PanguVR engine was to equip content producers to create immersive and interactive content, in UE4 (Unreal VR Engine), automatically meaning without any learning curve. What does PanguVR do?

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Jake Rowell: How The best VR Experience Came to Life

VRWorld

Personally, I started working back in 1996, working on “Microsoft Golf 98” I had no idea that my career is going to develop in such a way. I would say my life changed in September 2014, when I saw a 3D printed Vive prototype from Valve, and started thinking what could be done when this product becomes a reality.

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The VRScout Report – The Week in VR Review

VRScout

Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. This is not NASA’s first foray into mixed reality – they also have a partnership with the Microsoft Hololens for support on the ISS as well.

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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. The game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on 19 May 2015, and received critical acclaim. What's Nvidia Ansel?

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