The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!
The Ghost Howls
FEBRUARY 14, 2022
Many of you recall that I started working in VR in 2014 and my first solution was a full-body system that needed a PC, a VR headset, an array of Kinects, and some networking magic to work. New info on Microsoft abandoning the Hololens 3. And now, 8 years later, just a mobile headset could do all of this.
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