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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

The aim in developing the PanguVR engine was to equip content producers to create immersive and interactive content, in UE4 (Unreal VR Engine), automatically meaning without any learning curve. I returned to China from Silicon Valley in 2014 and have witnessed rapid changes in technology in Beijing and the rest of China. What is it?

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. Or how does resolution or latency affect simulator sickness? That was hard coding work and getting packets to arrive at the same time and making sure the latency wasn’t too horrible to cause synchrony to break down. The latency, I think, was about a quarter second.

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The VRScout Report – The Week in VR Review

VRScout

Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. Manus VR is a company developing virtual reality gloves – so instead of using controllers as data input, we use what comes naturally: our hands.