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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Hands-on With Zero Latency.

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Zero Latency Raises $7 Million for Expansion of ‘Warehouse Scale’ VR Tech

Road to VR

Melbourne-based firm Zero Latency has raised $7 million in venture funding. Originally known as the Inversion Project back in 2013, Zero Latency has developed rapidly, thanks to a $1m investment from Sydney-based Carthona Capital in 2014, along with crowdfunding to bolster the initial 2-player co-op ‘zombie shooter’ public events.

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Led by Former Oculus Exec, Facebook’s New Cloud Gaming Service Paves the Way to VR Streaming

Road to VR

Rubin joined Oculus in 2014 as was a key spokesperson for the company’s VR before his role expanded into Facebook’s broader gaming initiatives | Image courtesy Jason Rubin. It’s critical for us to start with latency-tolerant games so we can deliver a good experience for players across a variety of devices.

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Report Casts Doubt on HoloLens 3, Microsoft Says AR Headset is “doing great”

Road to VR

Samsung partnered with Oculus (now Meta) back in 2014 to build Gear VR, a snap-in VR smartphone holder that was a generational leap in terms of low-latency mobile VR. In any case, Samsung’s reported partnership with Microsoft sounds like very familiar territory for the South Korean tech powerhouse.

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Hands-on: Infinadeck’s Latest Prototype is the Most Natural Feeling VR Treadmill Yet

Road to VR

I’ve had a chance to try out the Infinadeck at several key milestones during its development, as far back as 2014 when the device made its debut at the very first SVVR Conference & Expo. Photo by Road to VR.

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Samsung’s New Galaxy S10 Lineup Announced with Gear VR Support

Road to VR

Gear VR, a snap-in smartphone headset, was released initially way back in 2014, but Samsung is continuing to support the product line which has seen several iterations over the years, each offering support for the company’s newer Galaxy phones.

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How Are Firms Leveraging ARHT’s Holopresence Platform?

XR Today - Mixed Reality tag

Canadian holopresence firm ARHT has been pioneering such technologies since 2014. Using holopresence technologies, executives, film stars, and advertisers can use low-latency 5G connections to capture and send their holographic avatars to distant audiences.

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