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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

Investments in AR/VR companies are at 2013 level. Bad news for the VR ecosystem come from DigiCapital: the investments in AR/VR companies for the first quarter of 2020 are the lowest in these years and are back to the level of 2013. Unreal Engine 4.25 adds many XR features. UE4 Developers rejoice! In its latest 4.25

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The power of AI, VR and AR in medical imaging

Haptical

The study claims that patients are more willing to try out new psychological techniques knowing that the situation is unreal, thus reducing the effects of paranoia in real life. AccuVein Brain Power is a Massachusetts-based company founded in 2013. VR is also used before surgery or other medical procedures. Brain Power 2.

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Magnopus Announces Connected Spaces Platform Available for Free as Open Source

XROM

About Magnopus: Founded in 2013, Magnopus is an experience technology company. That's what we're truly excited about." For more information on the open source Connected Spaces Platform, visit magnopus.com or contact hello@magnopus.com.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. Paul: Yeah.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. Paul: Yeah.

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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. Alan: Improbable.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. Alan: So how is IKEA using these tools now? Alan: Maybe you can talk about how the vision of the future-- you've been doing this since 2007, you've seen 3D morph into this accessible tool to everybody. Martin: Yeah. Alan: Exactly.

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