Remove 2013 Remove Hardware Remove Unity Remove Unreal
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Tilt Five Kickstarter Crests 300% Funding For Tabletop AR Platform

VRScout

Originally launched as CastAR on Kickstarter in 2013, the previous iteration of the technology saw lots of consumer interest. Opting for mobile/PC-powered glasses also increases their comfort by reducing their weight, and allows for the platform to adapt to new hardware and software advancements without needing an entirely new headset.

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The VRScout Report – The Week in VR Review

VRScout

All hardware manufacturers are chasing that time when the tech shrinks enough to be able to wear PCs on our faces. Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss. The company is outspoken about its commitment to intuitive gameplay, and the $3.5M Bitmovin announced a $10.3M

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. And it was for me as well; I’ve been a Unity user forever.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. And it was for me as well; I’ve been a Unity user forever.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. You know what, go learn Unity and coding and figure out how to actually make it.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. Or Unreal if that’s your language. I learned how to build hardware because back in the late ’90s, we weren’t using beautiful inside-out tracking systems. How is your experience there?

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

HoloLens or Magic Leap One ), but to create a headset that is: Affordable; Completely open, both from a software and hardware standpoint. And while I love assembling hardware, personally, I also think. pic.twitter.com/cx93BXKY — Noah Zerkin (@noazark) January 21, 2013. You must buy yourself the various components.