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‘Serious Sam VR: The First Encounter’ Is Fast, Frenetic, and Fun FPS Action With Full Locomotion

UploadVR Between Realities podcast

” Releasing seemingly out of nowhere, Croteam and Devolver Digital have arrived to not only bring Serious Sam into VR once again, but also to deliver on the wishes of intrepid early adopters of immersive VR headset technology. The most accurate comparisons you could draw would be to that of the Duke Nukem, Unreal, and Quake franchises.

Unreal 100
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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. NVIDIA’s new architecture combined with Unreal Engine adds a level of speed and power that’s unbeatable with this enormous amount of data.”.

Unreal 60
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. The Holodeck Year 2: Growing the VR Ecosystem in 2017. Tuesday, February 28th, 10:00am – 11:00am. Room 3001, West Hall.

Unreal 100
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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. NVIDIA’s new architecture combined with Unreal Engine adds a level of speed and power that’s unbeatable with this enormous amount of data.”

Unreal 36
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And we started thinking how can this technology be used to solve big problems?

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And we started thinking how can this technology be used to solve big problems?

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

It's been said on this show before; XR doesn't have a technology problem, it has an adoption problem. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And we started thinking how can this technology be used to solve big problems? Dan: So, you're right.

AR 60