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Oculus CTO John Carmack Talks Immersive Technology On The Joe Rogan Podcast

VRScout

It’s a long conversation with dozens of changing topics, so we went ahead and timestamped key discussions regarding immersive technology: [ 00:34 ] – Rogan and Carmack waste no time diving into Oculus’ latest hardware release, the Oculus Quest. He would eventually go on to develop the Oculus Rift alongside Palmer Lucky in 2011. . [

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Skyrim VR Looks Even Better As A Comic Book

VRScout

” Bethesda’s seemingly unkillable fantasy RPG was first released back in 2011 for PC and consoles and has since been ported to every platform known to man, including VR. Apparently, the goal was to make Skyrim VR look as much like the game Borderlands as technologically possible.

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Why Every Company Needs a Metaverse Strategist

ARPost

With the explosion of NFTs , virtual worlds, and immersive technologies in 2021, some of the largest companies in the world, the most famous athletes in the world, and the most popular musicians in the world have already started to enter the metaverse. potentially some gaming experience, and deep knowledge of fast-moving internet culture.

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Newly Announced ‘Neuromancer’ TV Show Could Be Another Big Moment for VR to Make an Impact

Road to VR

Gibson’s version of cyberspace looks pretty different to the social VR platforms of today, or even the sort of monolithic virtual realities seen in The Matrix trilogy, or more recently, Ready Player One, the 2011 novel by Ernest Cline which Steven Spielberg brought to film in 2018.

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Why AR/MR for Education?

ARVR

2011) The Key-Elements to Engaging Learning Enhanced gaming features through AR/MR/VR/360 to increase engagement and participation, motivation and sense of achievement. 2011) Enjoy this post? Finally, understanding Learners Motivations is Key to any successful educational experience. Intrinsic and Extrinsic Motivations. Pratten, R.

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Apple Mulled Lowering Its App Store Commissions Way Back in 2011, Emails Show

GizModo VR

At the heart of Epic Games’ case against Apple is the company’s 30% App Store commission and its iron rule over in-app purchases. We now know, thanks to internal documents unearthed through the Epic’s lawsuit, that Phil Schiller, the top executive in charge of App Store, had floated the idea of cutting its infamous… Read more.

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Nintendo President Says The Company Is Exploring New Ways To Use AR

VRScout

While commenting on the recent trend of major corporations such as Apple dipping their toes in the AR market, Furukawa expressed Nintendo’s own interest in exploring the rapidly-growing technology: Image Credit: Radomir Tinkov, Nintendo. If they determine that technology can be used with a game, then they will utilize it.

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