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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Now the team that has been showcasing independent VR projects and hosting events around the world is kicking off a new program to support creators in collaboration with Oculus. Successfully funded projects will go into production in early 2017 and will be available on the Oculus platform. Daniël Ernst. Eliza Mcnitt. Nick Pittom.

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The VRScout Report – The Week in VR Review

VRScout

More evidence of Facebook’s big plans for VR/AR: they plan on selling almost half a million Oculus Rift units by the end of 2016. Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum.

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Inspirit launches to bring Minecraft creativity to biology class

TechCrunch VR

These students are coming from TikTok and playing Roblox games [that are] highly interactive and highly engaging,” he said. The core technology is a 3D platform built atop Unity, a game engine used for editing games and creating interactive content.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. Affordable.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. Affordable.

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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. They see the value.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

There’s no better time of the year to do that than at the Game Developers Conference (GDC). He’s worked on the tech since before the Oculus Rift was invented and, with his team, since released some of the best games for it. Room 2011, West Hall. Chris Hewish (Survios), Mike McTyre (Survios).

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