Remove 2011 Remove Gaming Remove Oculus Remove Sony
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Xbox Game Studios Has (inadvertently?) Acquired Heaps of VR Development Talent

Road to VR

A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.

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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

It had a compelling reason to exist, which is why Microsoft directly competed against iPod Touch over the course of three device generations before eventually giving up the goat in 2011 and discontinuing the third-gen Zune. Currently major contenders are Meta, Sony, HTC, Valve, Pico, Pimax, and Apple starting next year.

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Community Download: Is Sony Pulling Away From PlayStation VR?

UploadVR Between Realities podcast

Last year, the Oculus Rift (Facebook), HTC Vive (HTC and Valve) and the PlayStation VR (Sony) all debuted, and Samsung just announced 5 million of its Gear VR headsets have shipped. With a plug-and-play install base of around 50 million PS4s, and the monolithic might of Sony behind it, it was the best bet the VR industry had.

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Sony, Facebook, Google, and Samsung Dominate VR, With Over 50% Market Share

UploadVR Between Realities podcast

Sony (PSVR) is clearly leading and is taking one third of the whole market. Sony is followed by Facebook (the Oculus platform) and Google (Day Dream, Card Board, Tilt Brush, etc.); neither company has a VR user base anywhere close to Sony’s, and their products are either at the low end or a bit too expensive.

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Best Uses of Augmented Reality and Virtual Reality in Video Games

ARVR

We are eagerly waiting to see what the scheduled release of PlayStation 5 and Xbox Series X later this year will do to AR/VR gaming! While we wait, we compiled a list of the most exciting video games that feature different use cases of augmented reality (AR) and virtual reality (VR) as key plot devices. Pick up any of these games!

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VR: Fad or Fiction?

Tech Trends VR

He built the first prototype of his VR headset in 2011 and announced it on Kickstarter in 2012. His prototype sparked the interest of ID Software game developer John Carmack who announced that his company’s upcoming game Doom 3 BFG Edition would support the emerging product.

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

. “While there was clear demand coming primarily from technology enthusiasts, what became readily apparent were the use cases for enterprise users across multiple verticals and for consumers with gaming and content consumption. SEE ALSO What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations.

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