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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.

Strategy 310
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Xbox Game Studios Has (inadvertently?) Acquired Heaps of VR Development Talent

Road to VR

A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.

Gaming 227
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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

. “While there was clear demand coming primarily from technology enthusiasts, what became readily apparent were the use cases for enterprise users across multiple verticals and for consumers with gaming and content consumption. SEE ALSO What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations.

AR 253
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Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of Develop:VR Conference in London

Road to VR

Sol founded REWIND, a VR and creative digital agency, in 2011 after growing demands for his professional work pulled him away from 15 years as a University Senior Lecturer in Digital Animation, Visual Effects & Emerging Technology. Peter Pashley – Head of Development, Ustwo Games. Peter is Head of Development at Ustwo Games.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

There’s no better time of the year to do that than at the Game Developers Conference (GDC). He’s worked on the tech since before the Oculus Rift was invented and, with his team, since released some of the best games for it. Room 2011, West Hall. Alon Or-bach (Samsung Electronics), Kaye Mason (Google).

Unreal 100
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Venture Capitalists Contemplate How Much Exuberance Is Good for VR Investing

UploadVR Between Realities podcast

With what’s going on from Project Tango and Microsoft, there are definitely big players in this space. in the summer of 2011 we reached 100 million smartphone users. By the end of 2011 the freemium money exceeded premium money. DeMiroz: I can tell you, from our portfolio, out of the 14, five are in content and games.

Strategy 100
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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

And then I realized that my kids are always stuck in front of a screen, computer screen or playing video games. But by adding some of the things that attract kids and adults to computers and to video games and to social media and kind of merge it into reality. And on one hand, it felt like we cannot really change the future.

AR 78