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XR Technology at AWE and the Auggies: Exclusive Content From Ori Inbar

ARPost

The Auggie Awards started in 2010. We’ve given out around 150 Auggies, so you can see that the kind of people that won in 2010 and 2020 are very different,” Inbar said in a phone interview. “ Unity – a cross-platform AR tool that probably needs no more introduction. A History of the Auggies According to Orin Inbar.

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

Most people know Xu due to his dispute with American virtual reality company Magic Leap. The company was later acquired by Google in 2010. Tipatat Chennavasin Is General Partner of the Venture Reality Fund investing in early stage VR, AR, AI and 5G companies. However, in June 2020, a U.S. 12- Tipatat Chennavasin.

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The VRScout Report – The Week in VR Review

VRScout

Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there?

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there?

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there?

AR 60