article thumbnail

VR’s Killer App May Be Full-Body Codec Avatars

Upload VR

Realizing true telepresence in consumer hardware may be one of the hardest ideas to prepare for consumers. Arguably, the 2009 James Cameron movie Avatar is the highest profile example of crossing that chasm in movies for extended periods of time as it presented human-like digitized characters which no longer distracted most viewers.

article thumbnail

XR Today Guide: What is Augmented Reality?

XR Today - Augmented Reality tag

Smart glass manufacturers and solution providers like Vuzix, Google, Nreal, RealWear, Lenovo, Magic Leap, and others offer full-spectrum devices capable of agile use cases. Technologies later improved from the 60s, when AR devices required enormous hardware components. AR’s Humble Origins.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. The showrooms value is diminished, because if you go back 5, 10 years, there were no major producer of hardware, for virtual reality.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. The showrooms value is diminished, because if you go back 5, 10 years, there were no major producer of hardware, for virtual reality.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And by '99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. The showrooms value is diminished, because if you go back 5, 10 years, there were no major producer of hardware, for virtual reality.

AR 60
article thumbnail

7Invensun will provide eye-tracking for many worldwide XR devices

The Ghost Howls

PC was the first target market for this company, that started working on eye tracking in 2009 (so even before Tobii). On the hardware side, we need devices that work every time with great precision and with almost no calibration; and on the software side, we need programs with a proper UX for using the eyes.

article thumbnail

Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. No special hardware needed; just wave your phone around, and it builds that 3D model. Aside from the improvements of the actual hardware itself. Matt: Totally.

AR 78