Remove 2008 Remove Gaming Remove Microsoft Remove Samsung
article thumbnail

AR contact lenses are far away, but a new research is paving their way

The Ghost Howls

I just know that Samsung has patented some contact lenses incorporating displays but nothing has been done to my knowledge. Playing a prediction game, when will we have contact-lenses with super-realistic resolution displays and fast 5G connection embedded inside? EN62471-2008). What are the future evolutions? in the future.

AR 405
article thumbnail

Pascal Secrets: What Makes Nvidia GeForce GTX 1080 so Fast?

VRWorld

However, DX12 titles face another battle altogether, and that is delivering a great gaming experience. This is something where titles such as Gears of War Ultimate Edition or Quantum Break failed entirely, as Microsoft ‘screwed the pooch’ with disastrous conversions and limitations set forth by the Windows Store.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

And then I realized that my kids are always stuck in front of a screen, computer screen or playing video games. But by adding some of the things that attract kids and adults to computers and to video games and to social media and kind of merge it into reality. And on one hand, it felt like we cannot really change the future.

AR 78
article thumbnail

Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

And then I realized that my kids are always stuck in front of a screen, computer screen or playing video games. But by adding some of the things that attract kids and adults to computers and to video games and to social media and kind of merge it into reality. And on one hand, it felt like we cannot really change the future.

AR 60
article thumbnail

Visit the Ancient Rome in VR with Rome Reborn

The Ghost Howls

in 2008, 2.1 Rome Reborn® was honored to be the featured project at SIGGRAPH 2008 , where it was exhibited in a booth that was 110′ x 30′ at the entrance to the LA Convention Center. . The work was unveiled at SIGGRAPH 2008, where it was the featured project. Version 1.0 in 2010, 2.2 in 2012, and 3.0