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VisionDevCamp To Jumpstart Apple Vision Pro Developers In Early 2024

Upload VR

Long-time AR developer Raven Zachary has been working with others to organize iPhone developer hackathons since 2007. In 2007, we organized iPhoneDevCamp to celebrate the launch of Apple's new platform. "The Hundreds attended the first iPhoneDevCamp in July 2007, just a week after the U.S.

Apple 72
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Igloo Vision Stirs XR World With London Open House Demo

XR Today - Mixed Reality tag

Attendees learned and experienced the firm’s technologies and the growing number of use cases for simulations, collaboration, engagement, and visualisation. The revamped centre kicked off its operations with an open house hosting professionals, the media, partner firms, and clients from across the audiovisual industry.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators -- big aircraft simulators, etc. -- and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. But obviously these people couldn't afford a $50-million simulator.

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

They recall demos of Owlchemy’s Job Simulator, Google’s Tilt Brush and Valve’s early robot demo, each of which made excellent use of those hand controls. During this process of development the Northways learned Unity, a game creation toolset that alongside competitor Unreal Engine has been early to support VR.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. So it took like from 2007 to 2012. Alan: Actually, I would say all of them are based on Unity or Unreal. Let's get into it.

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