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Virtualware: A History of 20 Years in Enterprise VR

XR Today - Virtual Reality

The extended reality landscape has come a long way since Virtualware, a pioneer in virtual reality solutions, first launched back in 2003. They build extended reality toolkits designed to address industrial and enterprise issues at scale, whether it’s transforming training, or unlocking innovation. A lot has happened in these 20 years.

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Waveguide Maker DigiLens Secures Additional Investment by Samsung Ventures

Road to VR

” SEE ALSO Microsoft is Expanding HoloLens 2 Availability with "tens of thousands" Shipped to Date. Although the company is eyeing consumer AR, DigiLens has also integrated its technology into heads-up displays (HUDs) for a number of industries including automobiles, avionics, retail and architecture.

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What is Spatial Computing in simple terms?

XR Today - Mixed Reality tag

Innovations in the industrial metaverse and the XR headset space are driving new attention to the space. It was introduced initially by Simon Greenwold in 2003. However, there are also many well-known names in the technology industry with a strong presence in the spatial space already. When was Spatial Computing Invented?

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Reggie Fils-Aimé on turning happy accidents into magic at Nintendo

Mashable VR

That I related not only with the Nintendo fan base, but the broad industry that arguably, with the exception of maybe Shigeru Miyamoto, the company wasn't able to connect with in that broad way.". I understood what Microsoft was trying to do as they entered the marketplace." Credit: Harold Goldberg.

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A brief history of VR and AR

TechCrunch VR

In the 00s, however, that future seemed to simply dissipate with a few notable exceptions, including the 2003 launch of early metaverse, Second Life, which remains in operation nearly 20 years later. Breakthroughs in display and computing technology driven by the smartphone industry laid the groundwork for the viable consumer headset.

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The World of Mobile VR After Pokemon Go

VRWorld

– but they’re not making a move towards Virtual Reality, yet… could they even potentially delete the barrier between micro-transactions in gaming, betting on gaming, fantasy gambling or outright – disrupt the gambling industry? Everything we need to play virtual reality games is available right now.