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Sinespace Aims to Become the Second Life of VR

VRScout

If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence. Sinespace founder Adam Frisby is also responsible for Sinewave Entertainment, a company that operated two of Second Life’s most popular brands, each producing annual profits within the seven-figure range.

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Reggie Fils-Aimé on turning happy accidents into magic at Nintendo

Mashable VR

I understood what Microsoft was trying to do as they entered the marketplace." When Fils-Aimé joined the company in 2003 as executive vice president of sales and marketing, his gaming setup at home reflected Nintendo's struggles in the console war of that moment: There was an original Xbox and a PlayStation 2, but no GameCube.

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The World of Mobile VR After Pokemon Go

VRWorld

Either way, hardware like the Rift or the Vive, Google Cardboard and GearVR ushered us into a new era of entertainment. From one side, we have proliferation of 360 degree online videos, ranging from Solar Impulse 2 flight to adult entertainment which doesn’t offer a whole lot for the women.

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It's Star Wars Day! How to celebrate your favorite space fantasy on May 4.

Mashable VR

From the pre-Disney+ era, there's The Clone Wars and Rebels , plus Genndy Tartakovsky's excellent Star Wars: Clone Wars series of shorts from 2003. Elsewhere, Microsoft kicked off a month-long contest that will end with 12 lucky winners receiving Xbox Series S consoles adorned with custom Lego Star Wars: The Skywalker Saga art.

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A brief history of VR and AR

TechCrunch VR

In the 90s, virtual reality was the future of entertainment, gaming, socialization and work. In the 00s, however, that future seemed to simply dissipate with a few notable exceptions, including the 2003 launch of early metaverse, Second Life, which remains in operation nearly 20 years later. Palmer Luckey, co-founder of Oculus VR Inc.,

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