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Gizmodo's Wackiest Gadgets of 2002

GizModo VR

Gizmodo is 20 years old! To celebrate the anniversary, we’re looking back at some of the most significant ways our lives have been thrown for a loop by our digital tools. Read more.

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EDITORIAL: Reports of the Apple Vision Pro’s Death Have Been Greatly Exaggerated—And We Need to Compare Apples to Apples (Pun Intended)

Ryan Schultz

Many people are already talking about the death of the Apple Vision Pro…what’s the real story? This report ignited no shortage of opinions on the matter, both pro and con, with some even going so far as to say that the Apple Vision Pro was “dead.” And the Apple Vision Pro memes were in abundance.

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Where Are We in AR’s Lifecycle?

AR Insider

That period is defined by sobering realizations that the technology isn’t ready, nor is it gaining the traction previously expected. 2002, A Spatial Analogy. But then around 2002, things moved slowly towards measured progress, and the rise of tech giants like Google, Facebook, and the web 2.0 Training Wheels.

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ARtillery Briefs: 3 Spatial Predictions for 2020

AR Insider

The first 2020 prediction involves the question on everyone’s mind: Apple AR glasses. Given Apple’s ability to mainstream emerging tech, the AR sector is hoping for some of that signature halo effect to accelerate things. That could come in the form of Apple AR glasses and their mainstreaming effect. Training Wheels.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

At HaptX, we periodically speak to leading experts in haptic technology, its history, and its applications. His research “investigates the myriad interfaces between bodies and media technologies, with a particular emphasis on physical interactions with digital media.” All these bits and pieces of haptic technology have already arrived.

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How Hollywood Has Predicted VR in Movies

VRScout

Traditionally based off of technological developments happening in the real world, some of the first movies with VR technology started coming out in the early 80’s when advancements in computer technology allowed research to begin on more affordable VR. TRON (1982). Arcade (1993).

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And the equivalent from an iOS phone is used Apple's version of USD, that Pixar has defined. Martin: I think Apple is part of the board in Khronos still.

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