Gizmodo's Wackiest Gadgets of 2002
GizModo VR
AUGUST 1, 2022
Gizmodo is 20 years old! To celebrate the anniversary, we’re looking back at some of the most significant ways our lives have been thrown for a loop by our digital tools. Read more.
GizModo VR
AUGUST 1, 2022
Gizmodo is 20 years old! To celebrate the anniversary, we’re looking back at some of the most significant ways our lives have been thrown for a loop by our digital tools. Read more.
Ryan Schultz
APRIL 28, 2024
Many people are already talking about the death of the Apple Vision Pro…what’s the real story? This report ignited no shortage of opinions on the matter, both pro and con, with some even going so far as to say that the Apple Vision Pro was “dead.” And the Apple Vision Pro memes were in abundance.
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AR Insider
DECEMBER 25, 2019
That period is defined by sobering realizations that the technology isn’t ready, nor is it gaining the traction previously expected. 2002, A Spatial Analogy. But then around 2002, things moved slowly towards measured progress, and the rise of tech giants like Google, Facebook, and the web 2.0 Training Wheels.
AR Insider
JANUARY 16, 2020
The first 2020 prediction involves the question on everyone’s mind: Apple AR glasses. Given Apple’s ability to mainstream emerging tech, the AR sector is hoping for some of that signature halo effect to accelerate things. That could come in the form of Apple AR glasses and their mainstreaming effect. Training Wheels.
HaptX
JANUARY 9, 2018
At HaptX, we periodically speak to leading experts in haptic technology, its history, and its applications. His research “investigates the myriad interfaces between bodies and media technologies, with a particular emphasis on physical interactions with digital media.” All these bits and pieces of haptic technology have already arrived.
VRScout
MAY 25, 2016
Traditionally based off of technological developments happening in the real world, some of the first movies with VR technology started coming out in the early 80’s when advancements in computer technology allowed research to begin on more affordable VR. TRON (1982). Arcade (1993).
XR for Business Podcast
JUNE 23, 2020
They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And the equivalent from an iOS phone is used Apple's version of USD, that Pixar has defined. Martin: I think Apple is part of the board in Khronos still.
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