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Oculus & CHLA Bring VR Medical Training To Eleven New Facilities

VRScout

The advanced VR simulation expands to new medical institutions as Oculus & CHLA continue their push towards experiential education. For the past year, medical students and staff at Children’s Hospital Los Angeles (CHLA) have been utilizing VR technology to simulate various high-stakes pediatric emergencies.

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

Unity and the University of Miami. To get the project off the ground, the learning facility turned to Unity. Magic Leap and the University of Washington. Now, pilots can train in an environment where physical simulators, live aircrafts, and computer modelling are all combined.

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. “Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.” Army medics.

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Digital Twins: XR Today Expert Roundtable

XR Today - Mixed Reality tag

This allows decision-makers to work on immersive visualizations as part of their daily operations, such as reviewing iterations of a product or viewing a digitized urban area to simulate smart city initiatives. Simulation and Training : XR technology enables realistic simulations based on digital twins.

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The XR Week Peek (2020.11.02): PSVR likely not to come in 2021, new info revealed on Decagear, and more!

The Ghost Howls

I was expecting a PSVR 2 launch in 2021, but then suddenly Jim Ryan in an interview with The Washington Post has commented on VR with these exact words: PlayStation believes in VR. Image by Megadodo Simulation Games). More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products).

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Augmenting Enterprise Productivity, with Altoura’s Jamie Fleming and Bharat Ahluwalia

XR for Business Podcast

And then using Hololens 2, we allow you to interact with that cockpit as if you were there, so you could be sitting in your living room or a classroom or anywhere really in the world, networked together and interacting with functions inside the cockpit, the same way that you would do in a physical simulator. And that's what we are seeing.

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Augmenting Enterprise Productivity, with Altoura’s Jamie Fleming and Bharat Ahluwalia

XR for Business Podcast

And then using Hololens 2, we allow you to interact with that cockpit as if you were there, so you could be sitting in your living room or a classroom or anywhere really in the world, networked together and interacting with functions inside the cockpit, the same way that you would do in a physical simulator. And that's what we are seeing.