U.S. Department of Education Embraces VR/AR With $680K EdSim Challenge
UploadVR Between Realities podcast
NOVEMBER 3, 2016
That means apps that demonstrate genuine use cases for VR and AR in the classroom, be it through an Oculus Rift or a HoloLens. ” That means software the goes beyond initiatives like Google Expeditions and helps students to develop skills that they could some day use in the workplace.
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