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How to Create an Augmented Reality App: Technology Guide 2022

ARVR

In this guide, we’ll discuss the details of augmented reality development in 2022, including the choice of technologies and the development flow. The camera uses the patterns on the actual book as a reference to display the AR content, a technology that is often used today on Snapchat and Instagram. This is how location-based AR works.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

Creating the most immersive XR experiences requires more than just the best visuals or spatial audio technologies. Leveraging the technologies across their line of enterprise-exclusive headsets, such as the VR-3, XR-3, and Aero, has birthed several key secondary tools for hand and eye tracking. Under its Varjo Base v3.5

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The XR Eye & Hand Tracking Market Map for 2023

XR Today - Mixed Reality tag

Creating the most immersive XR experiences requires more than just the best visuals or spatial audio technologies. The company also produces the “Pro Tracker” solution for SteamVR, which supports virtual display tracking, and allows developers to translate the movements of their hands and bodies into a virtual environment.

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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

The ability to bring the sense of touch into the virtual is the final frontier of true immersion, and some of that technology already exists. We pivoted from a research group that was searching for a quest where their technology could be used in VR, to a company called SenseGlove. And that was kind of the start. Gijs: Yeah.

Haptic 78
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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

The ability to bring the sense of touch into the virtual is the final frontier of true immersion, and some of that technology already exists. We pivoted from a research group that was searching for a quest where their technology could be used in VR, to a company called SenseGlove. SenseGloves in motion. Gijs: Yeah.

Haptic 78
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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

The ability to bring the sense of touch into the virtual is the final frontier of true immersion, and some of that technology already exists. We pivoted from a research group that was searching for a quest where their technology could be used in VR, to a company called SenseGlove. SenseGloves in motion. Gijs: Yeah.

Haptic 78
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CAD Experiment: Disassemble a Spherical Robot in VR

Leapmotion

I’m currently doing my honours, researching the feasibility of VR and haptics for midwifery training, using Deakin’s upcoming Virtual Reality Lab. I’ll also be building fun demos for their CAVE (cave automatic virtual environment) throughout the year. The ability to create and sculpt objects with your hands.