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U.S. Navy Uses AR To Keep Warfighters Hidden On The Battlefield

VRScout

According to Jessica Sinclair, NIWC Atlantic information technology specialist, there’s a saying used within the military that always rings true no matter what: “If you’re transmitting, you can be found.”. The Microsoft HoloLens 2 being used to power Spectrum Hunter / Image Credit: U.S. Navy, Joe Bullinger. Navy, Joe Bullinger.

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US Navy Using Magic Leap Headsets To Keep Soldiers Combat-Ready At Sea

VRScout

We have limited time to get the sailors the training that they need,” adding, “AR and VR technology and some of the emerging peripheral devices and capabilities that come along with those are gonna allow for training scenarios that we’ve never been able to train to before.”. Image Credit: US Navy Research.

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Augmented World Expo Asia 2023 Announces Agenda

XROM

Singapore VR/AR conference announces speakers from Meta, NVIDIA, Microsoft, Google, 3M, IMDA, HTC, among others. The agenda includes 94 speakers presenting 64 sessions across 9 content tracks in VR, AR, and related Web3 and metaverse technologies. Schussler (Deutsche Telekom). AWE Asia is part of the AWE network.

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AR 101?—?A brief summary (Part 1)

ARVR

Augmented Reality Definition Augmented Reality (AR) is a technology that overlays digital content (graphics, text, audio, and video) on real-world images using mobile devices, PCs, or glasses, which have an integrated camera and specialized software (Papagiannis, 2017). Augmented Human: How Technology Is Shaping the New Reality.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Microsoft and Intel teaming up to influence the development of VR/AR with mixed reality headset Project Alloy. MICROSOFT AND INTEL’S NEW BABY: PROJECT ALLOY. Whatever we’re calling it today. Also, hey Angelenos – Intel is moving in.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Gaming 78