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The Tantalizing Promise Of Augmented Reality Games

UploadVR Between Realities podcast

Beliaeff: If you look at the evolution of video games, they’re trying to control everything a person is experiencing. If you saw those first pictures in Central Park, you got this experiential blend of the video game portion of it and the reality around you. GB: Magic Leap is a big presence in the AR discussion.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. Which still has its uses!

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. So they’re… [chuckles].

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. The Passthrough cameras especially, because if you look at the whole AR thing, and especially the wearables, the headsets — think about Hololens and Magic Leap — I see the utility factor of where they are.

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. The Passthrough cameras especially, because if you look at the whole AR thing, and especially the wearables, the headsets — think about Hololens and Magic Leap — I see the utility factor of where they are.

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The Down-Low on What You Need to Know (to be competitive in the XR field), with SuperData's Carter Rogers.

XR for Business Podcast

We're part of Nielsen as of late 2018, and the original focus of the company was on digital games -- video games, primarily. I'd say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. So they're. Which still has its uses!

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

I can potentially look around a 360 video." But also the video is linked on that five blog that I mentioned earlier on -- so I took the plank experience into the sixth form psychology department at GESS and along with my friend Dr. Joseph Bell, who is one of the psychology professors there. You cannot explain virtual reality.