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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. Which still has its uses!

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. So they’re… [chuckles].

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The Down-Low on What You Need to Know (to be competitive in the XR field), with SuperData's Carter Rogers.

XR for Business Podcast

We're part of Nielsen as of late 2018, and the original focus of the company was on digital games -- video games, primarily. I'd say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. So they're. Which still has its uses!

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

And that's partly because people's understanding of VR is, "I can look around to 360 image. I can potentially look around a 360 video." And that misconception that's been built through the use of mobile VR, it kind of needs to be unpicked. You cannot explain virtual reality. It's experiential technology.

article thumbnail

Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

And that's partly because people's understanding of VR is, "I can look around to 360 image. I can potentially look around a 360 video." And that misconception that's been built through the use of mobile VR, it kind of needs to be unpicked. You cannot explain virtual reality. It's experiential technology.