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The Tantalizing Promise Of Augmented Reality Games

UploadVR Between Realities podcast

Beliaeff: If you look at the evolution of video games, they’re trying to control everything a person is experiencing. If you saw those first pictures in Central Park, you got this experiential blend of the video game portion of it and the reality around you. GB: Magic Leap is a big presence in the AR discussion.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. Which still has its uses!

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article thumbnail

The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. I’d say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. So they’re… [chuckles].

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The Down-Low on What You Need to Know (to be competitive in the XR field), with SuperData's Carter Rogers.

XR for Business Podcast

We're part of Nielsen as of late 2018, and the original focus of the company was on digital games -- video games, primarily. I'd say that through at least 2022, the enterprise will account for the majority of augmented and mixed reality headsets like Hololens and Magic Leap. So they're. Which still has its uses!