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AT&T and Magic Leap Partnership is All About 5G, While Selling a $2,300 Headset Without It

Road to VR

AT&T and Magic Leap formed a partnership last year which looked a lot like the one between Cingular (now merged with AT&T) and Apple which led to the launch of iPhone. Magic Leap’s marketing for its first AR headset, the Magic Leap One ‘Creator Edition’, has been… curious, to say the least.

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Magic Leap and Madefire delivering VR Comic

VRWorld

Secretive augmented-reality start-up Magic Leap is partnering with online comic book publisher Madefire to deliver mixed reality comics to Magic Leap’s devices when they launch. The Magic Leap version will apparently feature spatial sound and comics will appear much crisper and more readable on it.

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The XR Week Peek (2020.05.25): new rumors on Apple Glasses, Oculus Quest anniversary, HP Reverb G2 and more!

The Ghost Howls

OMG, it’s almost 3 years that I write these roundups… the first week peek was exclusive for my blog subscribers and it featured as best news the release of Google Blocks and in the other news something about Samsung Gear VR… how much time has passed since then! Image by Oculus). The Oculus Quest is now one year old.

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Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

Magic Leap finally dropped to mixed reviews and BrainXchange published its Definitive Guide to Adopting Wearables, AR and VR in Enterprise. Just three months ago, the company revealed it’s putting 17,000 Oculus Go headsets in Walmart stores for employee training. The company’s direction is unclear. Body-worn.

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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom’s Joonmo Park

XR for Business Podcast

And I think it's a really interesting point, because many VR users tend to buy VR to play games, including Steam or Oculus or HTC Vive. Joonmo: Yeah, but actually -- as you said -- there is a big change for our marketing strategy, as until the last year we've tended to focus on retail stores in order to sell our devices.

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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom’s Joonmo Park

XR for Business Podcast

And I think it's a really interesting point, because many VR users tend to buy VR to play games, including Steam or Oculus or HTC Vive. Joonmo: Yeah, but actually -- as you said -- there is a big change for our marketing strategy, as until the last year we've tended to focus on retail stores in order to sell our devices.

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Leveraging 5G Networks to bring VR to South Korea, with Korea Telecom?s Joonmo Park

XR for Business Podcast

And I think it's a really interesting point, because many VR users tend to buy VR to play games, including Steam or Oculus or HTC Vive. Joonmo: Yeah, but actually -- as you said -- there is a big change for our marketing strategy, as until the last year we've tended to focus on retail stores in order to sell our devices.