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LA Hospital Using VR Simulation For Trauma Training

VRScout

That’s exactly why Children’s Hospital Los Angeles teamed up with Oculus and other VR companies to bring low-cost emergency care training via virtual reality technology. In fact, Children’s Hospital Los Angeles alone ends up spending roughly $430,000 per year using this more traditional method.

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Sense Arena VR Hockey Training Took Us From Amateur To Pro

VRScout

Using a combination of VR and haptic feedback technology, the program immerses players, both amateur and pro, in a virtual environment where they can participate in a variety of realistic drills and challenges designed to improve their “read and react” capabilities. Image Credit: Sense Arena.

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Survios Sets ‘Sprint Vector’ Release for Late 2017, Details New Features

Road to VR

Los Angeles-based VR studio Survios has continued to improve its ‘adrenaline platformer’ Sprint Vector since its reveal at GDC 2017 in March, adding weapons, powerups and new movement systems. Detailed in a press release at E3 2017, the game is set to launch for HTC Vive and Oculus Rift and Touch by the end of the year.

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Esqapes VR Massage Center’s Digital Spa Dismantles Stress With Sensory Tech

ARPost

Esqapes VR Massage Center in Los Angeles. The world’s first virtual reality massage center, which opened in June 2019, is located on bustling Wilshire Boulevard inside the famous SAG-AFTRA Building in LA. With 11 virtual environments to pick from, I immediately knew what I wanted to try. Esqape environment.

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A brief history of VR and AR

TechCrunch VR

By the time Howard Rheingold’s “Virtual Reality” was published in 1991, the Sensorama was already a “slowly deteriorating” relic stashed away in a cabana next the pool at its inventor’s West Los Angeles home. Palmer Luckey, co-founder of Oculus VR Inc.,

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The VRScout Report – The Week in VR Review

VRScout

LET’S TALK OCULUS: DRM NO MORE AND PATENT FOR NEW VR MOTION. Movement is a big issue in virtual reality, and developers have to be careful to make sure users are not nauseated by vestibular mismatch (your brain/eyes say “I’m moving” in the virtual world which contradicts your inner ear/balance which say “I’m stationary” in the real world).

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How Hollywood Has Predicted VR in Movies

VRScout

Since the Oculus Kickstarter in 2012, VR has seen a revival on the big screen as it becomes a more affordable and accessible consumer device. Head mounted display: With expansion to at home devices came the transition away from an arcade cabinet to setups a little closer to what you’ll see coming from the Big Three (Oculus, HTC, and Sony).