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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

Presenz also offers a Unity plugin so that you can import this render file in Unity and so mix the resulting volumetric video with some real-time interactions that you add in the game engine. They use AntiLatency tracking to provide positional tracking in a large setting to a VR headset and some props present in the scene.

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The Importance of Hand Tracking UX Design

The Ghost Howls

Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Table of Contents.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. Learn more (XR Collaboration) Learn more (Unity College). All our interfaces could become personal, and this would be a revolution for UX. Some XR fun.

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Designing Cat Explorer

Leapmotion

But it also serves as a proof of concept for intuitive interaction in training, education, visualisation and entertainment. Fun and slightly twisted, Cat Explorer is also a proof of concept for intuitive interaction in training, education, visualization and entertainment. This is the core of our mission at Leap Motion.

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NextMind Review: select objects using your brain powers

The Ghost Howls

It is a device conceived only for this purpose and in fact, it doesn’t even offer what other present BCI devices propose, that is the ability to have the rough brain-waves readings, or the ability to understand the emotional status of the user (concentrated, relaxed, etc…). The Unity SDK for NextMind is just fantastic.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

They found medical companies that were more interested in how precise those hand controllers could be, so they started doing demos, like a virtual catheter insertion and other kinds of medical training demos. ”H-A-P-T-X, the ones that have air– Dean: I’ve trained theirs, but I haven’t tried that particular demo.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

They found medical companies that were more interested in how precise those hand controllers could be, so they started doing demos, like a virtual catheter insertion and other kinds of medical training demos. ”H-A-P-T-X, the ones that have air– Dean: I’ve trained theirs, but I haven’t tried that particular demo.