Remove Leap Motion Remove Oculus Remove Software Remove Virtual Environment
article thumbnail

NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?

ARPost

It is quite obvious that time is against existing solutions, and rapid AR/VR market expansion is restrained only by the inconvenience of interaction with the virtual environment and a still high degree of “exoticism” of these technologies. See Also: VR Headset Comparison of Vive Cosmos vs. Oculus Rift S.

AR 247
article thumbnail

Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

Theme parks have been eager to add virtual reality rides to their list of attractions, but the majority of experiences are repurposed existing roller coasters, essentially offering the same ride but with a virtual environment to look at. image courtesy Holovis.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

Today, Charles River Analytics – a developer of intelligent systems solutions – has announced the launch of the Virtuoso Software Development Kit (VSDK), to aid speedy development of AR and VR experiences.

AR 45
article thumbnail

Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

Much like our UI Widgets , it’s a set of interface elements – switch, lever and potentiometer – that can be embedded in any virtual environment. Requires: Windows, Oculus Rift. Requires: Windows, Oculus Rift. But with the lines between the real and virtual worlds now blurrier than ever, could we cut it even further?

Data 49
article thumbnail

CAD Experiment: Disassemble a Spherical Robot in VR

Leapmotion

I got my Leap Motion Controller at the start of 2014, and quickly went about making demos. It can still be found on Oculus Share, although it’s quite old now. I’ve also built a couple of smaller proof-of-concept pieces that people may have seen on the leapmotion or oculus subreddits.

article thumbnail

The Importance of Hand Tracking UX Design

The Ghost Howls

So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. What is the Risk of Failure?

article thumbnail

Dexmo force feedback gloves show the future of hands presence in VR

The Ghost Howls

The Dexmo force-feedback glove is an exoskeleton that you wear to have true fingers presence in any virtual environment. It can be used both with a standard screen or an AR/VR headset, but I think that virtual reality is where this device really shines. What is incredible is that the glove can work with WHATEVER tracking system.

Haptic 371