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The Benefits of Virtual Reality in Banking

ARPost

What comes to mind when you think of virtual reality ? The immersive nature of virtual reality makes the often dull world of finance more compelling for people. “How?” See Also: Applications of Augmented and Virtual Reality in the Financial Industry. Why the Finance Industry Needs Virtual Reality.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Robust to handling objects: Hyperion offers superior hand tracking while holding an object in your hand, making it perfect for mixed reality. Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object.

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The Importance of Hand Tracking UX Design

The Ghost Howls

Established in 2015, Circuit Stream has helped over 40,000 people learn to design and develop virtual reality and augmented reality applications. Due to the extra calculations happening in hand-tracking, it has higher latency compared to controllers. Secondly, you have latency. But for now, it has limitations.

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Varjo XR-4 hands-on preview: high resolution and raytracing are an explosive mix in VR

The Ghost Howls

This flying fluid was reflective, and on it, I could see the perfect reflection of the virtual environment I was in , including my own avatar, which was moving live. To work, it requires a login: at least once every 48 hours, the headset should be connected to the network (via its computer) and communicate the login.

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Featured Platform: Building the Metaverse from Today’s Web with JanusVR

Leapmotion

My PhD was on humans and virtual environments. But that was a different and earlier wave, and at that time people were using things like cyber-gloves, magnetic motion trackers, giant helmets with stereoscopic displays… just kind of attached to them. I got into VR back in 1995,” Karan told us. “My

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Dexmo force feedback gloves show the future of hands presence in VR

The Ghost Howls

The Dexmo force-feedback glove is an exoskeleton that you wear to have true fingers presence in any virtual environment. It can be used both with a standard screen or an AR/VR headset, but I think that virtual reality is where this device really shines. The nominal battery duration for the gloves is 6 hours.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. The native Mixed Reality capture feature is very interesting.

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