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Leveraging the Medical Metaverse to Increase Patient Outcomes

XR Today - Mixed Reality tag

Moreover, Microsoft is resparking its stake in an Industrial Metaverse, with plans to debut products in 2024. The HTC VIVE representative also reinforced how immersive solutions could ease patients into stressful surgeries or operations. “This really makes the patient experience not so scary anymore,” Chen remarked.

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You also give 5% of net revenues per quarter although its free to use. Both are free to download and try.

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The XR Week Peek (2023.03.27): Vive inside-out Tracker announced, Pico’s launch in the US delayed, and more!

The Ghost Howls

Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.

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6 Insightful Construction XR Cases to Read in 2022

XR Today - Augmented Reality tag

Varjo’s technology, alongside integrations with Unity and Unreal Engine has allowed the construction leaders at Sellen to boost communication between teams, and enhance the development of amazing virtual reality mock-ups. Microsoft and the Haas Group. The Haas group can even offer virtual tours for buyers using Microsoft tools.

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Big News from XR Awards, Microsoft, Meta, and Sony

XR Today - Big XR News tag

New updates to Microsoft Mesh allows remote workers to add immersive experiences to private previews on the platform. Moreover, the update is part of Microsoft’s push to optimise its products with immersive features to combat modern challenges like Zoom fatigue and dial-in hurdles.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.

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