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‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography

Road to VR

RealView claims to be using real holography to solve a major problem inherent to AR and VR headsets of today, the vergence-accommodation conflict. As a starting point, here is a demo video, allegedly shot through the display and without any special effects: I say allegedly, but I do believe this to be true. And speculate I will.

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Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

Tags on the video made it clear that this project is early in production, and the video itself seemed heavily produced and scripted suggesting that any actual HoloLens (or Mesh)-enabled version of Pokèmon Go to actually materialize won’t be here any time soon; however, it gets us thinking.

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Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

Tags on the video made it clear that this project is early in production, and the video itself seemed heavily produced and scripted suggesting that any actual HoloLens (or Mesh)-enabled version of Pokèmon Go to actually materialize won’t be here any time soon; however, it gets us thinking.

Microsoft 195
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A HoloArticle

Doc-Ok

Here is an update on my quest to stay on top of all things “holo:” HoloLamp and RealView “Live Holography.” This is a solid and well-known technology called structured-light 3D scanning , and can be seen in action at the beginning of this HoloLamp video clip. And speculate I will.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge.

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