Remove Head Tracking Remove Magic Leap Remove Training Remove Unity
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

And one of the… I don’t know how many names I should name, but there’s definitely a large company here in KC that uses VR for training employees. I worked at their technology headquarters, and we did technology training for the employees. ” Michael: Yeah, exactly. One example is retail employees. Alan: okay.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

And one of the… I don’t know how many names I should name, but there’s definitely a large company here in KC that uses VR for training employees. I worked at their technology headquarters, and we did technology training for the employees. ” Michael: Yeah, exactly. One example is retail employees. Alan: okay.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

I don't know how many names I should name, but there's definitely a large company here in KC that uses VR for training employees. It might be two months out before the store's built, but they want to hire their people two months early and give them two months of what's essentially hands-on training before their physical store even exists.

Tips 60
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OSVR - a Look Ahead

VRGuy

For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Maybe you are on a train and can’t do so. Magic Leap is not commercial yet. A key OSVR goal is to create abstract device interfaces.

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