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Will XR (VR/AR) replace 2D interfaces?

ARVR

The anxiety coming from this question is one of the reasons why I jump into learning Unity 3D and C# instead of learning Javascript. Designing for a modern 3D world: A UX design guide for VR 2. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Virtual Reality: Do We Live In Our Brain’s Simulation Of The World?

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Top 50 Terminologies related to AR/VR

ARVR

This returns any planes or feature points that the ray intersects, along with the pose of that intersection in world space. In the context of virtual reality, a head-mounted display (also called HMD) is either a pair of goggles or a full helmet that users wear to fully immerse them in virtual experiences.

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What is XR? Why is XR the #Future?

ARVR

Designing for a modern 3D world: A UX design guide for VR 2. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Virtual Reality: Do We Live In Our Brain’s Simulation Of The World? Semi-immersive VR simulation provides users with a partially virtual environment to interact with. C) Mixed Reality?—?

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SIGGRAPH 2017 In Los Angeles Showcases The Latest In VR and AR

UploadVR Between Realities podcast

This year Flock (video above) will expand upon some of the concepts of Holojam with a multi-user untethered virtual world “designed to get people to move, shake, and flock together.” A user study demonstrated the effectiveness of the system’s alleviation of virtual reality sickness symptoms.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do? Greg: Yeah.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do? Greg: Yeah.

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Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display -- the Microsoft Hololens -- and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do? Greg: Yeah. That's interesting.