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STYLY makes creation and distribution of cross-platform XR content easy

The Ghost Howls

That’s why when I had the opportunity to interview Kevin Joyce from the company, I immediately exploited it to ask him not only about Styly and his creators, but also something more about Japan and the M-word. However, if you’re unfamiliar with Unity you can use STYLY Studio to build your scene through a no-code solution.

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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

These are the improvements it applied: Changes in prices will start with the next Unity 2023 LTS, so existing applications will not be affected, at least while the use previous Unity versions Unity Personal will still be free (now up to 200K of revenues) and applications made with it will be subject to no fee at all.

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Lynx MR Headset Delayed to Late 2020 but Aims for Lower Price, Ultraleap Hand-tracking

Road to VR

During the livestream the company showed a brief look at the unique displays used in Lynx R-1 and confirmed they are being made by JDI (Japan Display Inc.). Lynx is aiming to support OpenXR and Unity as a development environment (ostensibly Unreal Engine 4 would work equally well once OpenXR implementations are tested and complete).

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The XR Week Peek (2021.12.27): a great Christmas for Quest 2, Rec Room is worth $3.5B, and much more!

The Ghost Howls

It is also the time when all magazines create a list of “best of” the year and give awards to the best content and hardware … about which there is always someone that doesn’t agree. I am a bit sad no one gave an award to The Unity Cube , though… I would have loved to get a “Worst Application Award 2021” from Road To VR….

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

who first immigrated to Japan over 25 years ago. teams for Japan. As of 2019, we are an expanding private company with about 40 people based in Japan and funded by Japanese venture capitalists. What are the software and hardware platform used by HADO? Software-wise, we use Unity, Vuforia, and OpenCV.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? Simple WebXR” aims at bringing WebXR to Unity.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. Minimum Hardware Requirements. Eye tracking sensor: 120fps infrared eye tracking system x2, less than 1° accuracy. Weight: 520g. Connections: HDMI 1.4 / USB 3.0 / USB 2.0.

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