Remove Hardware Remove Head Mounted Display Remove Head Tracking Remove Holography
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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. Instead, the head tracking data are routed to a GPU stage that appears after rendering is complete. The GDDR5X memory in the 1080 provides 1.7x

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A HoloArticle

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Here is an update on my quest to stay on top of all things “holo:” HoloLamp and RealView “Live Holography.” the position of the screen(s) is fixed and precisely measured during installation, and the viewer’s eye positions are provided via real-time head tracking. In CAVEs et al.,