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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us. Ending contact.

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Welcome to the World’s First VR Dance Competition!

Leapmotion

All you need to enter is a VR headset, Leap Motion Controller, and AltspaceVR user account. For the final round, we’re excited to announce our judges: David Holz , CTO of Leap Motion. Timoni West , Principal Designer at Unity Labs. Zvi Greenstein , General Manager and Head of VR Business Development at NVIDIA.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. “We’ve experimented with input devices communicating over Wi-Fi to the HoloLens and sending real-time X,Y,Z coordinates in Unity,” Zachary wrote.

Microsoft 100
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Triton Project is an affordable DIY AR headset

The Ghost Howls

Triton works with Leap Motion (now Ultra Leap) hands tracking. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. Yes, Three.js

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VR Design Guide

Leapmotion

Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. Note that some assets (like Image Hands and Widgets) are not currently available for the Orion Unity Core Assets. User Interface Design. Ergonomics.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Eye tracking software converts eye images into gaze direction.

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