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The XR Week Peek (2020.09.21): Quest 2 released, NVIDIA acquires ARM, Leap Motion 2 on sale, and much more!

The Ghost Howls

You can finally buy the Leap Motion v2 accessory. The time for us XR developers to buy a Leap Motion 2 has finally come. Leap Motion 1 has been used by almost every developer and researcher , both in VR and not. Yes, the price is higher than the cheap Leap Motion 1, but this is also a far better device.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. VR design pro-tip: human beings move in curves. Interacting with just the tip of a thumb on a small trackball, and a whole group spinning a Kugel Fountain.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that Leap Motion told me about ). Nreal Light is on sale in Germany. In the end, the Chinese company Nreal has kept its word.

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The Importance of Hand Tracking UX Design

The Ghost Howls

The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. The more complex your application, the larger the user testing group you’ll need to make sure everything works as you’d expect. The image above is a Leap Motion hand-tracking demo.

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VR Design Guide

Leapmotion

In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D Leap Motion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Limit hand interactivity. Ergonomics.

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Beyond Flatland: User Interface Design for VR

Leapmotion

Depending on the nature of the interface, the first object of a group to be touched can momentarily lock out all others. Make a single element of the hand able to interact with buttons and other UI elements – typically, the tip of the index finger. Limit hand interactivity. Next week: Storytelling and Narrative in VR.