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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ This, he thinks, will prompt the growth of the number of VR consumers.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. Facebook and Microsoft publish two interesting research projects for VR. First of all, no one has ever heard about Deca before. News from partners (and friends).

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence.

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Who Will Own the Metaverse?

AR Insider

The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.

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The VRScout Report – The Week in VR Review

VRScout

Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. This is not NASA’s first foray into mixed reality – they also have a partnership with the Microsoft Hololens for support on the ISS as well.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

So a group called SPACES -- out of LA -- and they had locations all over the world. But then you look at Unreal. Tools like that, like Chalk, and I think Microsoft has their version of it as well on Hololens and other things. Alex: Near zero latency. If you were location based entertainment, not so much. Alex: Mm-hm.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

So a group called SPACES -- out of LA -- and they had locations all over the world. But then you look at Unreal. Tools like that, like Chalk, and I think Microsoft has their version of it as well on Hololens and other things. Alex: Near zero latency. If you were location based entertainment, not so much. Alex: Mm-hm.