Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’


The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel.

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. Today the group announced the release of OpenXR 1.0, Khronos Group says that from 1.0 openxr working group

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First Ever OpenXR Demo Heading To Siggraph 2018 This Week


Khronos Group’s anticipated VR/AR standard API, OpenXR, is finally getting its first ever public demo at Siggraph 2018 this week. The platform, which was announced at GDC last year, will be shown running an Unreal Engine VR demo inside both the StarVR and Microsoft’s Windows ‘Mixed Reality’ VR headsets at the event in Vancouver, Canada, from August 12th – 16th. VR Industry News Khronos Group OpenXR

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Khronos’ OpenXR 1.0 Specification Establishes Unifying XR Ecosystem

Peter Graham

To help grow and support the growing virtual reality (VR), augmented reality (AR) and mixed reality (MR) industries, The Khronos Group and its affiliates have been working on the OpenXR standard since 2016. “The working group is excited to launch the 1.0 These include ‘Monado’ OpenXR from Collabora, the OpenXR runtime for Windows Mixed Reality headsets from Microsoft, an Oculus Rift implementation, Unreal Engine support from Epic Games and Oculus Quest support.

OpenXR 1.0 Specification Release Carries Wide Industry Support


Microsoft already released an OpenXR runtime for Windows Mixed Reality headsets, Oculus is releasing its own implementation, according to the Khronos Group, and Epic Games will support OpenXR with its Unreal Engine toolset. The working group is excited to launch the 1.0

Epic Aims to Take on Steam with Newly Announced Epic Games Store

Road to VR

Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms.

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Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon


All that effort and money was just to buy Facebook a seat at the table alongside some of the biggest western platform-holding companies like Google, Microsoft, and Apple. With Facebook integration] they have better tools to do that – they can share out to groups and communities.

The Ghost Howls’s VR Week Peek (2019.08.05): SIGGRAPH shows cool XR stuff, Vive Cosmos will probably cost £700, VirtualLink may die and much more!

The Ghost Howls

video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Microsoft has just released its OpenXR implementation, while other companies like Oculus and Epic Games are still working on theirs, and they will be released soon.

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Did Seebright Just Launch Google Cardboard for AR?


Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. Osterhaut Design Group sells their R-7 glasses for $2799.99. Augmented Reality, also called Mixed Reality (MR, MxR) is set to represent a very large part of our lives.

Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR


I believe Unity and Unreal Engine can both eventually provide 1-click solutions to package your existing AR apps as a native VR overlay. With Unreal Engine and Unity, we don’t just want to augment virtual worlds – we want it to be easy. You have been invited to join a movement.

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. Mark Zuckerberg talks about the future of VR and AR at Facebook’s recent Oculus Connect conference.

2018 In Review: The Year Standalones Took VR And AR Everywhere


Also in 2018, the United States Army awarded Microsoft a contract worth nearly half a billion dollars to augment U.S. Microsoft’s HoloLens as seen on the International Space Station. Magic Leap reportedly lost out on the contract won by Microsoft. This meant that in 2018 many innovative VR developers were gagged by non-disclosure agreements, acquisitions (like Microsoft or EA ) and marketing timelines from funding partners like Facebook or Sony.

Who Will Own the Metaverse?

AR Insider

The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Thanks to RTX, that is supported by Direct X’s Ray Tracing API DXR, that have been announced by Microsoft in the same days, we can have real-time photorealistic renderings.

Haptic Gloves for Games and Data Visualization


Edwards, who received her degree in Geography, seems an unlikely candidate to lead the game industry’s largest professional group based solely on her educational focus. She created an internal team at Microsoft to manage these complex issues across the entire company.

Introduction to OpenVR 101 Series: What is OpenVR and how to get started with its APIs

The Ghost Howls

While we wait for the OpenXR initiative by Khronos Group (working together with some of the biggest companies in the VR scene) to be released, we developers have very few options to develop multi-platform VR applications on PC.

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VRTK’s Open Source Tools Help New Developers Get Started In VR


Though large teams working with big budgets often turn to the Unreal world engine from Epic Games for building VR products, the very well-funded Unity Technologies is the engine most indie developers use in bringing their products to fruition across multiple systems.

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The VRScout Report – The Week in VR Review


Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations.

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And then we have a third group we call Industry 4.0, So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. So is, I think, Microsoft with Hololens. It's been said on this show before; XR doesn't have a technology problem, it has an adoption problem.

The VRScout Report – The Week in VR Review


The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. If you haven’t yet had the pleasure of experiencing the HTC Vive’s roomscale virtual experience, you should check the Microsoft, Game Stop, or Micro Center location closest to you!

Living in a Post-Scarcity World of Technology, with You Are Here Labs' John Buzzell

XR for Business Podcast

HP and Microsoft, they're running huge departments in this, just because they were early and learned how to do it. No offence to Microsoft, but we're not living in Windows anymore. Similarly, we have some very bright software developers, people that come from the game development industry that understand the different engines -- Unity and Unreal being the two most popular -- and try to work that across different devices. You need somebody who understands Unreal or Unity.

Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen's Nick Cherukuri

XR for Business Podcast

We have an Unreal engine SDK. So depending on what the enterprise is, if they're a field service company, or telecommunications, or industrial, or a visually impaired group, then we partner with the software company that has the best software that deals with that use case. A lot of XR technologies started from projects in the military sector, including AR.

E3 2017: Everything You Need To Know About VR And AR At This Year’s Show


Microsoft. What we know: Microsoft’s primary E3 weapon is its Xbox brand. In addition to Xbox, Microsoft has also been pushing its new holographic computing initiative in various forms. What we’re asking: E3 could be the first chance the public has had to try Microsoft’s new $300 VR headsets. We’ve also asked if Microsoft will be revealing its first ever Xbox VR games at the show. Epic (Robo Recall, Unreal Engine).

?How VR is training the perfect soldier


You may not be able to smell the aftermath of the bomb, but, through the virtual reality headset, you can certainly see its awful effects The thought that none of this is real, that you're only in the jaggedy unreality of a video game never quite leaves you. In 2013 a group of Canadian soldiers tested a group VR training simulation, where each participant wore a headset and was transported into a battlefield scenario.

100 Voices of AR and VR in Education


link] Eric Hawkinson Research Coordinator- Mixed, Augmented, and Virtual Realities in Learning Research Group (MAVR) @eric_hawkinson My Higher Education colleagues are researchers and educators. You can join the @xredutech Facebook group, if you’d like to get started.

52 VR Games We Can’t Wait To Play In 2019


Eventually, you’ll find yourself fighting for survival against an aggressive group of robots that threaten the land you roam. Microsoft recently bought the makers of The Mage’s Tale, but they’ve assured us that work on their next VR project is still very much underway.

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The Coming Wave of Virtual Reality Creation Tools


That’s why, to me, Blocks- and Tilt Brush-like functionality would be most powerful as native Unity or Unreal 4 feature-sets — an API or plugin for use directly within these editors, where I can really make magic happen as a developer. I’ve always prized creativity.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

One thing she's trying to put together is something called the sensory design group. I've got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program -- so, you program in Unity or Unreal. We're not tied to Microsoft. We talk a lot about the business use cases of XR on this podcast, but any good business comes with a great fitness plan or exercise room. XR is no different, and VRd?j?

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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)


It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. The game was released for Microsoft Windows, PlayStation 4 and Xbox One in June 2016.

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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. Microsoft's got a great product around it. He worked for Microsoft last year. Game engines like the versatile Unity have long been the go-to for AR development, and for good reason.

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OSVR - a Look Ahead


Many game engines – such as Unity, Unreal and SteamVR- immediately support it. I would love to see working groups formed to address areas of common interest. Microsoft Hololens kits are shipping to developers, but are not priced for consumers yet. Introduction OSVR is an open source software platform and VR goggle. Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR.