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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Click To Tweet Since this project was designed to run on mobile VR headsets, we designed knowing that it might be experienced with only 3 degree-of-freedom (3DoF) head tracking.

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VR Design Guide

Leapmotion

In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D Leap Motion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Limit unintended interactions. Ergonomics.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. I would love to see working groups formed to address areas of common interest. It turns out that others share this vision.

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