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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

The San Diego, California-based firm has become synonymous with delivering XR solutions capable of untethering head-mounted displays (HMDs) from PC. This began with devices from Lenovo, HTC VIVE, Pico Interactive, and Meta Platforms, so the growth we’ve seen for consumer use cases has been very strong since then.

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Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Thus, AR manufacturers sell their development products by passing the cost onto the end user, while VR development is subsidized by all – Oculus shipped ‘devkits’ for $349.99, HTC Vive PRE program shipped over 10,000 units for free, OSVR is very cheap, and makers like Deepoon go for as low as $249.99.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do?

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do?

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Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display -- the Microsoft Hololens -- and see those 3D models align with your physical space. And then we can basically pull out that content and render that inside of Unity. What do I do? We're gonna miniaturise that.